Base Stats
HP95
ATK95
DEF95
SpA95
SpD95
SPE95
Total 570
Abilities
Changes the Pokémon’s type to match the memory disc it holds.
Evolution Chain
Pokedex Entries
Pokemon SwordA solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.
Pokemon ShieldThe final factor needed to release this Pokémon’s true power was a strong bond with a Trainer it trusts.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
NORMAL
Physical
NORMALPhysical
120100%10
1
Never misses.
FLYING
Physical
FLYINGPhysical
6020
1
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
1
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
1
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
1
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
1
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
1
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
1
Has a chance to badly poison the target.
POISON
Physical
POISONPhysical
50100%1550%
1
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
15
Hits twice in one turn.
NORMAL
Physical
NORMALPhysical
3590%10
20
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
25
Has a chance to lower the target’s Defense by one stage.
NORMAL
Physical
NORMALPhysical
7595%1050%
30
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
35
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
40
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
45
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
50
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
55
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
60
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
DARK
Status
DARKStatus
100%20100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM26
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM67
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
TM68
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TR00
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR04
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR19
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR21
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TR24
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR32
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR47
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TR60
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR97
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the user’s Special Attack by two stages after inflicting damage.
DRAGON
Special
DRAGONSpecial
13090%5100%
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
FIRE
Special
FIRESpecial
80100%10
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
GRASS
Special
GRASSSpecial
80100%10
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
50100%10
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
WATER
Special
WATERSpecial
80100%10