Base Stats
HP71
ATK95
DEF85
SpA110
SpD95
SPE79
Total 535
Abilities
The Pokémon gradually regains HP in snow.
The Pokémon makes it snow when it enters a battle.
Weak ArmorHidden
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Evolution Chain
Pokedex Entries
Pokemon SwordWhen its anger reaches a breaking point, this Pokémon unleashes a fierce blizzard that freezes every creature around it, be they friend or foe.
Pokemon ShieldPeople believe this Pokémon formed when two Vanillish stuck together. Its body temperature is roughly 21 degrees Fahrenheit.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
1
Super-effective against Water.
ICE
Special
ICESpecial
70100%2010%
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
1
Has a chance to make the target flinch.
ICE
Physical
ICEPhysical
8590%1030%
1
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
1
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
1
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
12
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
16
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
20
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
24
Hits 2-5 times in one turn.
ICE
Physical
ICEPhysical
25100%30
28
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
32
Raises the user’s Defense by two stages.
POISON
Status
POISONStatus
20
38
Inflicts twice the damage the user received from the last special hit it took.
PSYCHC
Special
PSYCHCSpecial
100%20
44
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
52
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
60
Causes a one-hit KO.
ICE
Special
ICESpecial
30%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM37
Hits once for every conscious Pokémon the trainer has.
DARK
Physical
DARKPhysical
100%10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM46
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM51
Hits 2-5 times in one turn.
ICE
Physical
ICEPhysical
25100%30
TM64
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR83
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15