Base Stats
HP90
ATK85
DEF100
SpA95
SpD125
SPE85
Total 580
Abilities
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Snow CloakHidden
Boosts the Pokémon's evasiveness in snow.
Evolution Chain
Pokedex Entries
No Pokedex entries for this generation.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Inflicts regular damage and can hit Pokémon in the air. | FLYING | Special | FLYINGSpecial | 40 | 100% | 35 | — |
| 1 | Protects the user’s stats from being changed by enemy moves. | ICE | Status | ICEStatus | — | — | 30 | — |
| 5 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 40 | 100% | 25 | 10% |
| 10 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 15 | Inflicts regular damage with no additional effect. | ICE | Physical | ICEPhysical | 40 | 100% | 30 | — |
| 20 | Raises the user’s Speed by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| 25 | Has a chance to raise all of the user’s stats by one stage. | ROCK | Special | ROCKSpecial | 60 | 100% | 5 | 10% |
| 30 | For three turns, friendly Pokémon have doubled Speed. | FLYING | Status | FLYINGStatus | — | — | 15 | — |
| 35 | Super-effective against Water. | ICE | Special | ICESpecial | 70 | 100% | 20 | 10% |
| 40 | Heals the user by half its max HP. | FLYING | Status | FLYINGStatus | — | — | 5 | — |
| 45 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| 50 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ICE | Status | ICEStatus | — | — | 10 | — |
| 55 | Has a chance to confuse the target. | FLYING | Special | FLYINGSpecial | 110 | 70% | 10 | 30% |
| 60 | Resets all Pokémon’s stats, accuracy, and evasion. | ICE | Status | ICEStatus | — | — | 30 | — |
| 65 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 110 | 70% | 5 | 10% |
| 70 | Causes a one-hit KO. | ICE | Special | ICESpecial | — | 30% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM01 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| TM04 | Raises the user’s Speed by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM07 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM11 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM25 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM27 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM32 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| TM34 | Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
| TM40 | Has an increased chance for a critical hit. | FLYING | Special | FLYINGSpecial | 60 | 95% | 25 | — |
| TM46 | Inflicts double damage if the user takes damage before attacking this turn. | ICE | Physical | ICEPhysical | 60 | 100% | 10 | — |
| TM47 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM49 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM50 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM51 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM52 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM60 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 70 | 100% | 20 | — |
| TM65 | Has a chance to make the target flinch. | FLYING | Special | FLYINGSpecial | 75 | 95% | 15 | 30% |
| TM70 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM74 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM75 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM85 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM97 | User flies high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 90 | 95% | 15 | — |
| TM103 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM113 | For three turns, friendly Pokémon have doubled Speed. | FLYING | Status | FLYINGStatus | — | — | 15 | — |
| TM124 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ICE | Physical | ICEPhysical | 80 | 100% | 15 | — |
| TM130 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM135 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| TM143 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 110 | 70% | 5 | 10% |
| TM152 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM160 | Has a chance to confuse the target. | FLYING | Special | FLYINGSpecial | 110 | 70% | 10 | 30% |
| TM163 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM164 | User receives 1/3 the damage inflicted in recoil. | FLYING | Physical | FLYINGPhysical | 120 | 100% | 15 | — |
| TM171 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | NORMAL | Special | NORMALSpecial | 80 | 100% | 10 | — |
| TM172 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM174 | Resets all Pokémon’s stats, accuracy, and evasion. | ICE | Status | ICEStatus | — | — | 30 | — |
| TM187 | Hits 2-5 times in one turn. | ICE | Physical | ICEPhysical | 25 | 100% | 30 | — |
| TM193 | If there be weather, this move has doubled power and the weather’s type. | NORMAL | Special | NORMALSpecial | 50 | 100% | 10 | — |
| TM197 | Inflicts regular damage with no additional effect. | FLYING | Physical | FLYINGPhysical | 40 | 90% | 10 | — |
| TM204 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
| TM212 | Inflicts regular damage with no additional effect. | ICE | Physical | ICEPhysical | 20 | 90% | 10 | — |
| TM216 | Lowers the target’s Attack by two stages. | FLYING | Status | FLYINGStatus | — | 100% | 15 | — |