Base Stats
HP90
ATK120
DEF120
SpA60
SpD60
SPE50
Total 500
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Sand VeilHidden
Boosts the Pokémon's evasiveness in a sandstorm.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%20
1
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
1
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
1
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
65100%25
1
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
6
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
NORMAL
Physical
NORMALPhysical
50100%40100%
10
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
15
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
19
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
24
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
30
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
37
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
43
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
50
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM02
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM08
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM09
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM10
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM53
Never misses.
STEEL
Physical
STEELPhysical
7010
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM83
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM89
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM102
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM116
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM124
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
ICE
Physical
ICEPhysical
80100%15
TM127
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM133
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM176
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
TM179
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM180
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM186
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10