Base Stats
HP85
ATK81
DEF97
SpA121
SpD85
SPE101
Total 570
Abilities
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Evolution Chain
Pokedex Entries
Pokemon ScarletNo records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.
Pokemon VioletIt slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
1
Confuses the target.
NORMAL
Status
NORMALStatus
55%20
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
7
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
14
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
21
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
28
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
35
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
42
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
49
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
56
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
63
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
70
Inflicts twice the damage the user received from the last special hit it took.
PSYCHC
Special
PSYCHCSpecial
100%20
77
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
84
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
91
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
ELECTR
Status
ELECTRStatus
20
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM23
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM48
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM72
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM89
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
TM90
Scatters Spikes, hurting opposing Pokémon that switch in.
GROUND
Status
GROUNDStatus
20
TM93
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM96
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM101
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM116
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM133
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TM136
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM173
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
TM176
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
TM178
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
TM186
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TM210
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
ELECTR
Physical
ELECTRPhysical
10095%15
TM211
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TM215
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%
TM223
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5