Base Stats
HP30
ATK42
DEF118
SpA42
SpD88
SPE30
Total 350
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
SoundproofHidden
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
6
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
10
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
15
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
19
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
24
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
28
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
33
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
37
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
STEEL
Physical
STEELPhysical
100%10
42
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
46
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM51
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM76
Hits 2-5 times in one turn.
ROCK
Physical
ROCKPhysical
2590%10
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM93
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM101
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM116
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM125
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM133
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM141
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM170
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM176
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
TM179
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM215
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%
TM223
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
TM225
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
STEEL
Physical
STEELPhysical
100%10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Causes a one-hit KO.
GROUND
Physical
GROUNDPhysical
30%5
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
Averages Defense and Special Defense with the target.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40