Base Stats
HP85
ATK75
DEF77
SpA70
SpD105
SPE94
Total 506
Abilities
The Pokémon's moves are unimpeded by the Ability of the target.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
PickpocketHidden
The Pokémon steals the held item from attackers that made direct contact with it.
Evolution Chain
Pokedex Entries
Pokemon ScarletThis intelligent Pokémon has a very daring disposition. It knocks rocks into the sky with its hammer, aiming for flying Corviknight.
Pokemon VioletThe hammer tops 220 pounds, yet it gets swung around easily by Tinkaton as it steals whatever it pleases and carries its plunder back home.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
STEEL
Physical
STEELPhysical
160100%5
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
1
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
40100%30
5
Lowers the target’s Attack by one stage.
FAIRY
Status
FAIRYStatus
100%30
8
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
11
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
14
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
17
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
21
Confuses the target.
FAIRY
Status
FAIRYStatus
75%10
24
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
27
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
31
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
35
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
39
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
43
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%15
47
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%
52
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM03
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM21
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
BUG
Physical
BUGPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM31
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM37
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM80
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM93
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM98
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM116
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM127
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM170
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM179
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM219
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%
TM223
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
TM225
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
STEEL
Physical
STEELPhysical
100%10