Base Stats
HP39
ATK52
DEF43
SpA60
SpD50
SPE65
Total 309
Abilities
Powers up Fire-type moves when the Pokémon's HP is low.
Evolution Chain
Pokedex Entries
Pokemon RubyCYNDAQUIL protects itself by flaring up the flames on its back. The flames are vigorous if the POKéMON is angry. However, if it is tired, the flames splutter fitfully with incomplete combustion.
Pokemon SapphireCYNDAQUIL protects itself by flaring up the flames on its back. The flames are vigorous if the POKéMON is angry. However, if it is tired, the flames splutter fitfully with incomplete combustion.
Pokemon EmeraldIt flares flames from its back to protect itself. The fire burns vigorously if the POKéMON is angry. When it is tired, it sputters with incomplete combustion.
Pokemon FireRedIt usually stays hunched over. If it is angry or surprised, it shoots flames out of its back.
Pokemon LeafGreenIt is timid and always curls itself up in a ball. If attacked, it flares up its back for protection.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 6 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| 12 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 40 | 100% | 25 | 10% |
| 19 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 30 | — |
| 27 | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | FIRE | Special | FIRESpecial | 60 | 100% | 25 | 10% |
| 36 | Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
| 46 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 100% | 15 | 10% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Physical | NORMALPhysical | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 10 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM35 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 100% | 15 | 10% |
| TM38 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 120 | 85% | 5 | 10% |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM50 | Lowers the user’s Special Attack by two stages after inflicting damage. | FIRE | Special | FIRESpecial | 140 | 90% | 5 | 100% |
Egg Moves (Ruby / Sapphire / Emerald / FireRed / LeafGreen)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Takes the target’s item. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 25 | — |
Has a chance to lower the target’s Defense by one stage. | NORMAL | Physical | NORMALPhysical | 75 | 95% | 10 | 50% |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 18 | 80% | 15 | — |
Raises the user’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | 7% |
Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 30 | — |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
Hits every turn for 2-3 turns, then confuses the user. | NORMAL | Physical | NORMALPhysical | 90 | 100% | 20 | — |
Move Tutor (Emerald / FireRed / LeafGreen / XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
Copies the target’s last used move. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Emerald / XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
Move Tutor (Emerald)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to lower the target’s accuracy by one stage. | GROUND | Physical | GROUNDPhysical | 20 | 100% | 10 | 100% |
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | 30% |
Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
Locations
Pokemon RubyUnavailable
Pokemon SapphireUnavailable
Pokemon EmeraldLittleroot TownAvailable ▾
Pokemon FireRedUnavailable
Pokemon LeafGreenUnavailable
Pokemon ColosseumBreed QuilavaObtainable
Pokemon XDMt Battle LobbyAvailable ▾