Base Stats
HP20
ATK10
DEF230
SpA10
SpD230
SPE5
Total 505
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
ContraryHidden
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
Evolution Chain
Pokedex Entries
Pokemon SwordIt stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Pokemon ShieldThe berries stored in its vaselike shell eventually become a thick, pulpy juice.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Raises the user’s Defense by one stage. | WATER | Status | WATERStatus | — | — | 40 | — |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | NORMAL | Physical | NORMALPhysical | 15 | 90% | 20 | 100% |
| 5 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 10 | Has a chance to lower the target’s Special Attack by one stage. | BUG | Special | BUGSpecial | 50 | 100% | 20 | 100% |
| 15 | Inflicts regular damage with no additional effect. | ROCK | Physical | ROCKPhysical | 50 | 90% | 15 | — |
| 20 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| 25 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| 30 | If target has a berry, inflicts double damage and uses the berry. | BUG | Physical | BUGPhysical | 60 | 100% | 20 | — |
| 35 | Averages Defense and Special Defense with the target. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| 35 | Averages Attack and Special Attack with the target. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| 40 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| 45 | Nullifies target’s ability until it leaves battle. | POISON | Status | POISONStatus | — | 100% | 10 | — |
| 50 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. | BUG | Status | BUGStatus | — | — | 20 | — |
| 55 | User swaps Attack and Defense. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| 60 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| 65 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM15 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM19 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM22 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM32 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM41 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM48 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM49 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | GROUND | Physical | GROUNDPhysical | 35 | 85% | 15 | 100% |
| TM53 | Has a chance to lower the target’s Speed by one stage. | GROUND | Special | GROUNDSpecial | 55 | 95% | 15 | 100% |
| TM54 | Hits 2-5 times in one turn. | ROCK | Physical | ROCKPhysical | 25 | 90% | 10 | — |
| TM74 | Inflicts double damage if the target is Poisoned. | POISON | Special | POISONSpecial | 65 | 100% | 10 | — |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM81 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TR01 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| TR10 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR21 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
| TR22 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR30 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 5 | — |
| TR46 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| TR52 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | — | 100% | 5 | — |
| TR67 | Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 90 | 100% | 10 | 10% |
| TR75 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TR76 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TR78 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 95 | 100% | 10 | 10% |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to lower the target’s Special Defense by one stage. | POISON | Special | POISONSpecial | 40 | 100% | 30 | 10% |
Raises one of a friendly Pokémon’s stats at random by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
Takes the target’s item. | NORMAL | Physical | NORMALPhysical | 60 | 100% | 25 | — |
Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
Inflicts damage equal to the user’s remaining HP. User faints. | FIGHTING | Special | FIGHTINGSpecial | — | 100% | 5 | — |
Prevents the target from fleeing and inflicts damage for 2-5 turns. | BUG | Special | BUGSpecial | 20 | 100% | 20 | 100% |
Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
Lowers the target’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
Move Tutor (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | ROCK | Special | ROCKSpecial | 120 | 90% | 10 | 100% |
Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 70 | 90% | 10 | 100% |
Inflicts regular damage with no additional effect. | STEEL | Physical | STEELPhysical | 130 | 100% | 5 | — |