Base Stats
HP70
ATK20
DEF50
SpA20
SpD50
SPE40
Total 250
Abilities
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Doubles the Pokémon's Attack stat.
Sap SipperHidden
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Evolution Chain
Happiness
Lv. 18
Pokedex Entries
Pokemon SwordThis Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Pokemon ShieldEven after Marill swims in a cold sea, its water- repellent fur dries almost as soon as Marill leaves the water. That’s why this Pokémon is never cold.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
1
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
1
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
6
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
65100%2010%
9
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
12
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
15
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
19
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
21
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
24
Restores 1/16 of the user’s max HP each turn.
WATER
Status
WATERStatus
20
27
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
30
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
33
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
36
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM04
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM15
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM29
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM36
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM45
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM47
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM52
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
TM53
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM87
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM89
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FAIRY
Status
FAIRYStatus
10
TM97
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR03
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TR04
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR16
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TR17
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR34
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR45
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR84
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR90
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
40100%20
User pays half its max HP to max out its Attack.
NORMAL
Status
NORMALStatus
10
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
5
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
NORMAL
Physical
NORMALPhysical
90%15
Puts the target to sleep.
NORMAL
Status
NORMALStatus
55%15
Changes the target’s type to Water.
WATER
Status
WATERStatus
100%20
Confuses the target.
NORMAL
Status
NORMALStatus
55%20
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
100100%5
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
130100%5